4/4/2024 0 Comments Retroarch snes border shaders![]() ![]() For handheld consoles with LCD screens, no curvature is applied as the screens were flat. Provides scanlines and a simulated screen curve, like good old CRT screens. You can select Game Boy colorization through its own menu, but beware, mixing colorization and shaders rarely provides good results. Provides Game Boy colorization out of the box. Since most retro games ran at 480p, and 480 is not a factor of 1080, some pixel rows/columns will be “thicker” than others. ![]() This uses nearest-neighbor upscaling to fill the screen. No shaders, no scanlines, without bilinear filtering blur. This is how Batocera is configured out of the box. No shaders, no scanlines, with bilinear filtering blur (smooth games).
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